Search the kingdom's cards and decrees. Learn every faction, unit, and effect before the next struggle for power.
Fires powerful arrows that penetrate all enemies.
Gives an adjacent army +2 food per year.
Increases the damage of all adjacent troops and towers by 3% per year.
A defense tower that fires multiple arrows at the same time.
Target tile +1 level.
Target unit +6 food.
A melee unit that can block enemy damage.
A ranged unit that can knock back enemies.
A ranged unit that can cause area damage.
Fires projectiles that cause area-of-effect knockback.
Can bless a certain number of friendly units at the beginning of a war, resurrecting them after they die.
Gives all adjacent units +3% health per year.
A defense tower that can cause continuous damage.
The target unit recovers 1% health per second.
Spend 30 gold coins and gain +1 unit for all current troops.
A melee unit that has a chance to cause area damage when injured.
A long-range unit that can continuously restrain the enemy.
A melee unit that can continuously cause damage to surrounding areas.
Tears the ground beneath the enemy's feet, causing area dizziness.
Provides +1 food for a diagonal unit every year and can participate in battles as a unit.
Can cast the entangle spell to trap enemies.
Increases the attack speed of all adjacent units and towers by 3% per year.
Copies the card of the target tile.
The target unit has +15% damage and +15% attack speed.
Ultra-long-range troops whose damage increases with distance.
A ranged unit that can eject multiple enemies.
Remote troops that can summon companions.
Spreads a plague that infects enemies, causing spiders to hatch when they die.
When the enemy dies, there is a chance to turn into a wraith and fight for us for a period of time.
Randomly kills friendly units, greatly strengthens other units, and doubles the effect on summons.
Whenever a certain number of friendly units die, summon an Ice Dragon.
Destroy the target plot, all adjacent plots +1 level.
When the target unit dies, spiders will hatch.
Raising stars will grant you additional units.
A ranged unit that can summon skeletons from corpses.
A melee unit that can shield friendly units.
Get 2 sacrifices immediately
+150 Attack Range.
Required undead for summoning the Ice Dragon: -20.
All summoned units gain +50% Health.
Fires rockets that deal area damage.
Every 4 years, random land +1 level.
Get gold coins every year based on the number of units in the surrounding army, +1 gold coin for every 8 units.
Randomly adds 2 food to a troop every year, and spends 5 gold coins to add 2 more food.
Spend 10 gold coins to expand the target plot.
Demolish the target tile and return it to your hand.
Can interrupt enemy melee units.
A ranged unit that can blind the enemy.
Ultra-long-range troops that can cause continuous range damage.
Obtain 2 demolition cards
Activation interval: -1 year.
The target unit gains skills: +35% movement speed for a short period of time.
The target unit gains skills: +50% attack speed for a short time, but cannot cast skills during this period.
Target unit +200 casting range.
Target troops +25% skill cooldown reduction.
The target unit has an 80% chance of blocking 30 points of damage.
Target unit has +20% magic resistance.
The target unit can reduce the enemy's armor by 6 points when attacking.
The target unit has a 30% chance of causing 160% damage when attacking.
Target unit +150 attack range (only valid for long range).
Target unit +180 health.
The target unit gains skills: Immune to physical damage for a short period of time, but cannot launch attacks during this period.
The hero gains skills: entangle all enemies within a certain range.
The hero gains skills: Apply a shield to friendly troops to resist magic damage.
The target unit's attack gains a split effect (only effective in melee combat).
The target unit gains the skill: Silence the enemy.
The hero gains skills: causing damage and slowing down enemies around him.
The hero can continuously cause damage to surrounding enemies.
The target unit gains the skill: Pull itself and the enemy together.
The target unit gains skills: melee units will charge forward; ranged units will avoid close enemies.
The target unit gains the skill: Disarm the enemy.
The hero gains skills: Heals surrounding friendly troops.
The target unit has +18% skill lifesteal.
Target troops +25% skill enhancement.
The target unit has a chance to release chain lightning when attacking.
The target unit gains the skill: short-term rebound of damage received.
When the war begins, the target unit enters the state of descending from the gods and lasts for a period of time.
The target unit gains the skill: Turn enemies into small animals.
The target unit has a chance to stun the enemy when attacking.
When all the hero's skills enter the cooldown, they will be reset immediately (limited to once per battle).
The target unit gains the skill: Teleport to the enemy's vicinity.
The target unit gains skills: +100% blood-stealing for a short period of time.
50% of the current food of all units is transferred to the target unit.
A melee unit that weakens enemy armor.
Ranged troops capable of laying mines.
A melee unit that can teleport.
A melee unit that can attack invincibly for a short period of time.
A ranged unit that can summon totems.
A melee unit that can stun nearby enemies.
A long-range unit that can cause damage to surrounding areas.
A ranged unit that heals friendly units and damages nearby enemies.
Get 4 levies immediately
Obtain 80 gold coins
Randomly build your building 4 times
All units gain 1 layer of Rejuvenation buff
Unlock 2 plots immediately
All tiles unlocked at game start
The plot cannot be expanded in this game
The maximum star rating of a building is 2
All units gain 2 units
In this battle, the health of all units +30%
In this battle, all units attack speed +30%
Initial decree, refreshed for the first time in each round for free
Victory Points +2
Randomly adds 1 population to an army every year
Randomly obtain a spell card every 3 years
For every 2 cards you sell, you will get 1 card with the lowest star rating on your field.
Get 1 building card of random race every 3 years
Each time you lose blood, you will get 1 recruitment card.
You will get 1 additional drop during the wild monster's turn
The maximum number of units is -25
Maximum number of units +25
Heroes can be controlled during battle
Halve the population required for elite units
Ordinary units gain double the benefit effect
After the star is full, you can continue to upgrade the star. After the star is upgraded, the star level remains unchanged, and the damage and life +20%
At the end of each round, all units gain 5 points of maximum life.
The building increases by 1 star every 5 turns.
Every time you expand a grid, you will get 1 building or unit card.
A troop with full stars will automatically gain 4 population points each round.
Unlock 4 plots (south, southeast, northwest)
Each time you complete the prosperity upgrade, you will be given 2 pieces of construction
The base initially has 3 stars, but cannot attack.
Randomly obtain 3 different military cards
Get 3 building cards you already have
Double the number of your current smallest units
The first store purchase does not consume gold coins
Expand 2 additional random plots at the beginning
The maximum number of winning points is 10
Maximum level plot gold coins +1
Double the gold coins from selling cards
50% off on store prices
Whenever the land is upgraded, a random army will receive +4 population
Maximum number of units +20
The last card that appeared will not appear every time it is refreshed.
+1 The card you can choose must be the opponent's race
times to enter the store, the first 5 refreshes are free
If you have no cards in your hand, you will get a random card, limited to 1 time per round.
When using construction cards, the gold coin consumption is 0
Get now: Build x3
When the winning points return to zero for the first time, you will not be eliminated and the winning points will return to 1 point.
Every time you defeat a monster, apply a training card to all your combat units.
After defeating Roshan, you will get an additional piece of random colored equipment.
Every time 3 spell cards are used, any content on the field will be randomly upgraded by 1 star.
When using a spell card, there is a 1/3 probability that it will not be consumed and returned to your hand.
For each tile you own, the unit gains 2% attack and 2% health bonus.
Gain 2 victory points and receive 50 gold coins